Toolkit: Waterwise

• Jo Bech Dalsgaard (Game Designer, Serious Games Interactive)

Link to playable case

Link to facilitator guide

Target audience: Secondary education or above.

Duration: ~90 minutes / 2x50 minutes

Technical equipment: A personal device per participant (smart phone, laptop or tablet), and a device (laptop recommended) for the facilitator to run the case from, ideally connected to a large screen or projector

Learning objectives:

  • Learn about the challenges posed by water scarcity, and potential solutions
  • Prompt reflection on individual water use
  • Understand the material impacts of different water-related policies
,

A facilitated learning game about water scarcity. The game consists of multiple parts, including a detailed survey breaking down how much water participants use each week, prompting reflection on how to save water, as well as collaborative group exercises where participants come up with policy suggestions for addressing the water issues of a fictitious English town in the near future. Individual interactive segments are combined with group discussion, voting on issues, and learning about the real-world implications of the policies discussed.