Toolkit: Green Rooftops

• Jo Bech Dalsgaard (Game Designer, Serious Games Interactive)

Link to playable case, part 1

Link to playable case, part 2

Link to facilitator guide - coming soon

Target audience:

  • Secondary education or above
  • Relevant stakeholders (developers, investors, architects, building owners, building managers, tenants, policy makers)

Duration: ~90 minutes / 2x50 minutes

Technical equipment: A personal device per participant (smart phone, laptop or tablet), and a device (laptop recommended) for the facilitator to run the case from, ideally connected to a large screen or projector

Learning objectives:

  • Learn about real-world initiatives around green rooftop utilization
  • Learn to consider the perspectives and interests of diverse stakeholders, and how to involve them in decision-making
  • Practice negotiating and finding consensus around policy-making
,

A two-part game and workshop format, where participants brainstorm new solutions for next-generation green utilization of rooftop spaces.

In Part 1, players roleplay as policy-makers, who must consider the perspectives of different stakeholders.

In Part 2, players take on the roles of those stakeholders directly in a gamified roleplaying format, where they have to find common ground to move forward.

Both parts involve a combination of facilitated discussion, reflection, and interactive simulations of decision-making, where players have to balance different interests.