
Toolkit: Green Rooftops
Link to playable case, part 1
Link to playable case, part 2
Link to facilitator guide - coming soon
Target audience:
- Secondary education or above
- Relevant stakeholders (developers, investors, architects, building owners, building managers, tenants, policy makers)
Duration: ~90 minutes / 2x50 minutes
Technical equipment: A personal device per participant (smart phone, laptop or tablet), and a device (laptop recommended) for the facilitator to run the case from, ideally connected to a large screen or projector
Learning objectives:
- Learn about real-world initiatives around green rooftop utilization
- Learn to consider the perspectives and interests of diverse stakeholders, and how to involve them in decision-making
- Practice negotiating and finding consensus around policy-making

A two-part game and workshop format, where participants brainstorm new solutions for next-generation green utilization of rooftop spaces.
In Part 1, players roleplay as policy-makers, who must consider the perspectives of different stakeholders.
In Part 2, players take on the roles of those stakeholders directly in a gamified roleplaying format, where they have to find common ground to move forward.
Both parts involve a combination of facilitated discussion, reflection, and interactive simulations of decision-making, where players have to balance different interests.