Toolkit: Beat the Heat
Link to playable case
Link to facilitator guide - coming soon
Target audience: Primary school students, math and science classes
Duration: ~90 minutes / 2x50 minutes
Technical equipment: A personal device per participant (smart phone, laptop or tablet), and a device (laptop recommended) for the facilitator to run the case from, ideally connected to a large screen or projector
Learning objectives:
- Learn about heat adaptation strategies in a fun and playful way
- Prompt reflection on students’ own experiences with extreme heat
- Relate math and science learning to relevant climate questions

Beat the Heat is a digital learning material aimed at primary school students about extreme heat. Students learn about calculating energy use and savings, the qualities of different materials in relation to heat, plants’ ability to lower ambient temperatures, and a multitude of concrete heat adaptations that could be implemented in their environments. In a number of different “mini-games”, students collaboratively plant trees on a virtual playground, “spot the difference” between a heat-adapted and a non-heat-adapted school, guess the temperatures on different parts of a “green roof”, answer math questions in a quiz, and discuss the heat adaptations that would make the biggest difference in their own lives.